

We thought it would be fun to release a few more small videos to give you more of a feel of what the world of the game is like, so here's: This work is being done by Wabi Sabi Sound, who did the sound for the very atmospheric Dead Space series, and more recently some smaller, artier games like Ori and the Blind Forest. There's none of that in this game because in this game you are really alone, and it has forced us to be very creative with the audio in order to ensure things have depth and texture to them. There are no birds in the trees! In everyday life if we imagine the sound of nature, we'll think of some elements that have no place on the island: a forest naturally has the sounds of birds, plains with smaller shrubbery will have crickets, a marsh will have the sounds of many insects. This is made trickier by the game's setting: you are alone on this island, and there are not even any other animals. Instead, we put a great deal of care into the sounds of the world around you, in a way that maximizes immersion in the game.

It'd be like a layer of insulation that you have to hear through in order to be more present in the world. If we slather on a layer of music that is just arbitrarily playing, and not really coming from the world, then we're adding a layer of stuff that works against the game. The Witness is a game about being perceptive: noticing subtleties in the puzzles you find, noticing details in the world around you. This is not an arbitrary decision, but is in fact very important to the coherence of the thing we are making. The answer to this question is that there isn't one. Once in a while I get a question, from someone who really liked the music in Braid, what the soundtrack in The Witness is like.
